Is there an additional step I need to take to make it part of the Python "path"?įrom Python command line (as suggested in one of the answers): import pkg_resources This was created by the steps mentioned above. ![]() However, under C:\Python25\Lib\site-packages, I do have a dulwich-0.5.0-py2.5.egg folder which appears to be populated. Yields Import Error: No module named dulwich That makes me think dulwich is not installed correctly, or not in the path. Ok, so that tells me that it is finding hggit now, because I can see in hg-git\hggit\git_handler.py that it calls from dulwich.errors import HangupException Now when I run hg, I see: *** failed to import extension hggit from c:\code\hg-git\hggit: No module named dulwich.errors. I cloned the repo, and changed my extensions file to look like: Since that failed, I attempted the "more involved" instructions from the hg-git page that suggested cloning git:///schacon/hg-git.git and referencing the path in my Mercurial configuration. Is this supposed to be extracted somewhere, or should it work as-is? Looking under my c:\Python25 folder, the only reference to hggit I see is Lib\site-packages\hg_git-0.2.1-py2.5.egg. "*** failed to import extension hggit: No module named hggit" When I type 'hg' at a command prompt, I see: In my C:\Users\username\Mercurial.ini, I have: Now when I run easy_install hg-git, it succeeds (since the dulwich dependency is satisfied). c:\Python25\python setup.py -pure install.The initial easy_install failed because it was unable to compile dulwich without Visual Studio 2003. I followed the instructions on to install the extension. You can read more about this in the Changeset Evolution Documentation.I'm trying to use the hg-git Mercurial extension on Windows (Windows 7 64-bit, to be specific). To keep them in the draft phase after pushing them somewhere, the repository you push to need to be configured as a non-publishing repository. The extension allows you to do this as long as the changesets are in the draft phase. $ hg commit -amend -m 'new commit message' ^ġ files updated, 0 files merged, 0 files removed, 0 files unresolved When using evolve, you can edit the second-to-last commit message like this $ hg update. It is called the Evolve Extension and it enables some behavior that is partly in the core of Mercurial and partly outside core. There is an experimental extension that will allow you to do more extensive history editing and push those edits to other repositories. However, we're working on changing this in Mercurial. The advice from Edward is good - if you've pushed your changes to another repository, you should consider them set in stone and not update the commit message or any other aspect of them. Then just hg qfin -a and you should be good to go. Then hg qrefresh -e and make your changes. hg qpop -a and then hg qpush to get to the patch that represents the changeset you want to edit. If there are changes after it, I would use mq and hg qimport all the changes down to and including the one where you want to edit the commit message. in draft status), you can use hg commit -amend if it is the parent of the working directory. Note that if any repo has the "old" changeset, it will be pushed to the central repo someday and cause the mess that we are trying to avoid. If you could definitively purge that change from all other repos, so that only the local copy is left you could essentially get to the "draft" state. This is not a good thing, so the short answer to your question is "don't do it". All other repositories that had the old changeset will try to get the new one and ask that you merge it with itself. If you change the commit message, you change the unique hash id and every repo will see it as a "new" changeset. ![]() The commit message is used to compute the globally unique hash id that is used for all repositories to determine whether or not they already have a changeset. As long as the change in question is local and hasn't been pushed anywhere, it is possible.
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This game requires internet connection to play.An experience that continues to grow through expansions.Cloud saving functionality that is compatible across all platforms.Over 1,700 items for you to discover and utilise.Detailed and fully interactive Bank/Inventory system.Deep but accessible systems featuring 15 non-Combat skills to train, all with individual mechanics and interactions.In-depth and endless Combat system featuring 8 dedicated skills, countless dungeons, bosses to vanquish and lore to unearth.Immerse yourself in the journey as you make your way through the new Combat content. Core game plus a massive expansion to the Lore and story of Melvor.Have the devs considered adding auto-trade to township while accessing The Trader While maxing this skill out and using it to trade for resources in the various categories, itd be great to offer an automated way to mass trade. Suggestion: Township Auto-trade Function. 5 Things I Wish I Knew When I Started - Melvor Idle Ken Cikas 1.53K subscribers Subscribe 671 Share 53K views 1 year ago Here we go. A RuneScape-inspired experience suitable for veterans and newcomers alike. Melvor Idle > General Discussions > Topic Details.Discover more about the mystic forces that surround the lands of Melvor, and the dark forces that remain hidden beyond the Capital. Throne of the Herald adds tons of new content to Melvor Idle including new locations to explore, new gear to craft, more monsters to fight and a massive expansion to the story. Conquering brutal dungeons and toppling boisterous bosses has never been quite like this before… This means all the hard work you put into one skill will in turn benefit others! It doesn’t just end with Woodcutting, Smithing, Cooking and Farming either – take your finely honed tapping abilities into battle and face off against 200+ monsters using your Melee, Ranged and Magic skills. ![]() Whether you’re a RuneScape newbie, a hardened veteran, or simply someone looking for a deep but accessible adventure that easily fits around a busy lifestyle, Melvor is an addictive idle game unlike any other.Įvery skill in this game serves a purpose, interacting together in interesting ways. Melvor Idle is a Web-Based Idle RPG Inpsired by RuneScape, and published by Jagex. Maxing 25 skills has never been more zen. The Guardian Mummy can be found at any of the four pyramid doors. Melvor Idle is a feature-rich, idle/incremental game offering a fresh approach to an already beloved and familiar gameplay experience. Master Melvor’s many RuneScape-style skills with just a click or a tap. Melvor Idle version v1.1.The ultimate bundle for die-hard RuneScape fans, casual gamers, young adventurers and seasoned veterans! Inspired by RuneScape, Melvor Idle: Expanded Edition includes Melvor Idle and its first expansion, Throne of the Herald, combining a familiar feel with a fresh gameplay experience. Including GP and bones, the average kill is worth 320.05. Part of the community also participates in improving and filling the wiki, even though a major part of the wiki is generated from the source code. The loot dropped by the average kill is worth 292.55 if sold. This is the Official Wiki for Melvor Idle, an Idle RPG inspired by RuneScape and created by Malcs (aka MrFrux), with help from Prat and Coolrox95. In addition to loot, the monster will also drop 5 - 40. If the developer ever goes bankrupt, dies or pulls the plug for other reasons, you can no longer play the game. Most notably Silver Diamond Ring which provides Damage Reduction. Bro we are on the era IoT, in a few years even ur toilet will need a internet conection. Mummies are a low level Slayer monster that are popular mainly with limited accounts such as Adventure or HCCO for their jewellery drops. |